View-based rendering: Visualizing real objects from scanned range and color data
Eurographics Workshop on Rendering 1997, 23-34.
Blending of textured depth meshes using soft z-buffering.
Abstract:
Modeling arbitrary real objects is difficult and rendering textured models typically does not result in
realistic images. We describe a new method for displaying scanned real objects, called
view-based rendering. The method takes as input a collection of colored range images covering the
object and creates a collection of partial object models. These partial models are rendered separately
using traditional graphics hardware and blended together using various weights and soft z-buffering. We
demonstrate interactive viewing of real, non-trivial objects that would be difficult to model using
traditional methods.
Hindsights:
Essentially, this approach performs runtime blending of precomputed textured depth meshes (TDMs) used as
impostors. It is yet another interesting point in the broad space of image-based rendering techniques.